Files
Client/Server/RylServerProject/RylDBAgentServer/DataStorage/DBItemSerialMgr.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

32 lines
715 B
C++

#ifndef _RYL_DBAGENT_DB_ITEM_SERIAL_MGR_H_
#define _RYL_DBAGENT_DB_ITEM_SERIAL_MGR_H_
#include <Item/ItemSerialMgr.h>
namespace DBAgent
{
namespace DataStorage
{
class CDBAgentItemSerialMgr : public Item::CItemSerialMgr
{
public:
static CDBAgentItemSerialMgr& GetInstance();
unsigned long GetServerID() const { return m_dwServerID; }
void SetServerID(unsigned long dwServerID) { m_dwServerID = dwServerID; }
void SaveChangedSerial(CDBComponent& DBComponent);
private:
CDBAgentItemSerialMgr() : m_dwLastChangedItemSerial(0) { }
~CDBAgentItemSerialMgr() { }
unsigned __int64 m_dwLastChangedItemSerial;
};
}
}
#endif