Files
Client/Server/RylServerProject/RylDBAgentServer/GameEvent/GiveItemMgr.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

66 lines
1.6 KiB
C++

#ifndef _RYL_DBAGENT_GIVE_ITEM_MGR_H_
#define _RYL_DBAGENT_GIVE_ITEM_MGR_H_
#include <list>
#include <ctime>
#include <boost/pool/pool_alloc.hpp>
#include <DB/OleDB.h>
#include <Network/Packet/PacketStruct/CharAdminPacket.h>
#ifdef AUTH_MY
#include "NFAuthClient/AuthClient.h"
#endif
// forward decl.
class CDBComponent;
// 특정 캐릭터의 임시 인벤에 아이템을 넣어 주는 클래스이다.
class CGiveItemMgr
{
public:
static CGiveItemMgr& GetInstance();
void SetDBComponent(CDBComponent& DBComponent);
void CheckGiveItem();
void ReadGiveInfo();
bool UpdateItemSerial(unsigned long dwCreateID, unsigned __int64 dwItemSerial);
#ifdef AUTH_MY
bool UpdateBuyItemInfo();
#endif
private:
// first : 줄 아이템 정보
// second : 네트워크 전송 여부 (마지막 전송 시간을 기록한다. 0이면 전송 안 한 것임)
typedef std::pair<GiveItemInfo, unsigned long> GiveItem;
typedef std::map<unsigned long, GiveItem, std::less<unsigned long>,
boost::fast_pool_allocator< std::pair<unsigned long, GiveItem> > > GiveItemMap;
CGiveItemMgr();
~CGiveItemMgr();
bool UpdateItemSerial(GiveItemMap::iterator pos,
GiveItemMap::iterator& NextPos, unsigned __int64 dwItemSerial);
bool SetItem(char* szData, unsigned long& dwDataSize_InOut,
unsigned long dwMaxDataSize, GiveItemInfo& giveItemInfo,
unsigned long dwMaxItemNum, unsigned __int64& dwItemUID);
CDBComponent* m_lpDBComponent;
GiveItemMap m_GiveItemMap;
OleDB::PARAM_INFO m_UpdateParamInfo;
#ifdef AUTH_MY
std::list<NFITEMINFO> m_NFItemInfo;
#endif
};
#endif