Files
Client/Server/RylServerProject/RylDBAgentServer/Network/SendPacket/SendParty.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

24 lines
718 B
C++

#ifndef _DBAGENT_SERVER_SEND_PARTY_H_
#define _DBAGENT_SERVER_SEND_PARTY_H_
// forward decl.
class CSendStream;
class CPartyDBInfo;
namespace DBAgent
{
namespace SendPacket
{
bool DeleteParty(CPartyDBInfo* lpParty);
bool PartyCmd(CSendStream& SendStream, unsigned short cSubCmd, unsigned long dwPID, unsigned long dwSenderID, unsigned long dwGID,
unsigned short wClass, unsigned long dwServerID, char cLevel, const char* szSenderName, unsigned short usError);
bool PartyCmd(unsigned short cSubCmd, unsigned long dwPID, unsigned long dwSenderID, unsigned long dwGID,
unsigned short wClass, unsigned long dwServerID, char cLevel, const char* szSenderName);
}
}
#endif