Files
Client/Server/RylServerProject/RylGameLibrary/Castle/CastleDBComponent.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

68 lines
5.8 KiB
C++

#ifndef _RYL_CASTLE_DB_COMPONENT_H_
#define _RYL_CASTLE_DB_COMPONENT_H_
// forward decl.
struct POS;
struct TIME;
class CDBComponent;
namespace DBComponent
{
namespace CastleDB
{
// --------------------------------------------------------------------------------------------
// °ø¼º ¹× ¼º °ü·Ã - CastleDBComponent.cpp ----------------------------------------------------
bool InsertCastleMineralInfo(CDBComponent& DBComponent, unsigned long dwCastleID, unsigned char cMineralType, unsigned short wMineralID, unsigned short wAmount);
bool UpdateCastleInfo(CDBComponent& DBComponent, unsigned long dwCastleID, unsigned char cNation, unsigned char cSiegeCount,
unsigned char cInvincibleCount, unsigned short wTotalSiegeCount, unsigned long dwTotalTaxMoney,
unsigned short wItemID, unsigned char cItemNum);
bool UpdateCastleUpgradeItemInfo(CDBComponent& DBComponent, unsigned long dwCastleID, unsigned short wItemID, unsigned char cItemNum);
bool UpdateCastleSiegeCount(CDBComponent& DBComponent, unsigned long dwCastleID, unsigned char cSiegeCount, unsigned char cInvincibleCount, unsigned short wTotalSiegeCount);
bool UpdateCastleTotalTaxMoney(CDBComponent& DBComponent, unsigned long dwCastleID, unsigned long dwTotalTaxMoney);
bool UpdateCastleRight(CDBComponent& DBComponent, unsigned long dwCastleID, char* szRight, unsigned short wSize);
bool UpdateCastleTax(CDBComponent& DBComponent, unsigned long dwCastleID, unsigned char cType, unsigned char cTax);
bool UpdateCastleTaxChangable(CDBComponent& DBComponent, unsigned long dwCastleID, unsigned char cType, unsigned char cTaxChangable);
bool UpdateCastleTaxMoney(CDBComponent& DBComponent, unsigned long dwCastleID, unsigned char cType, unsigned long dwTempTaxMoney, unsigned long dwTaxMoney);
bool UpdateCastleMineralInfo(CDBComponent& DBComponent, unsigned long dwCastleID, unsigned char cMineralType, unsigned short wMineralID, unsigned short wAmount);
bool DeleteCastleTaxInfo(CDBComponent& DBComponent, unsigned long dwCastleID);
bool DeleteCastleMineralInfo(CDBComponent& DBComponent, unsigned long dwCastleID);
bool DeleteCastleMineralInfo(CDBComponent& DBComponent, unsigned long dwCastleID, unsigned char cMineralType);
bool DeleteCastleMineralInfo(CDBComponent& DBComponent, unsigned long dwCastleID, unsigned char cMineralType, unsigned short wMineralID);
// ¼ö¼º º´±â
bool UpdateCastleObjectHP(CDBComponent& DBComponent, unsigned long dwCID, unsigned long dwHP);
bool UpdateCastleObjectType(CDBComponent& DBComponent, unsigned long dwCID, unsigned short wObjectType, unsigned long dwOwnerID);
bool UpdateCastleObjectState(CDBComponent& DBComponent, unsigned long dwCID, unsigned char cState, unsigned char cSubState);
bool UpdateCastleObjectUpgrade(CDBComponent& DBComponent, unsigned long dwCID, unsigned char cUpgradeStep, unsigned char cUpgradeType);
bool UpdateCastleObjectTime(CDBComponent& DBComponent, unsigned long dwCID, SYSTEMTIME RemainTime);
bool UpdateCastleObjectLastUseTime(CDBComponent& DBComponent, unsigned long dwCID, SYSTEMTIME LastUseTime);
// ±æµå ¿ä»õ
bool InsertCampInfo(CDBComponent& DBComponent, unsigned long dwGID, unsigned short wObjectType, unsigned char cZone, unsigned char cChannel, const POS& Pos, unsigned long* dwCampID, unsigned short* wError);
bool InsertMiningCampMineralInfo(CDBComponent& DBComponent, unsigned long dwCampID, unsigned char cMineralType, unsigned short wMineralID, unsigned short wAmount);
bool InsertCampShopInfo(CDBComponent& DBComponent, unsigned long dwCampID);
bool InsertWorldWeaponInfo(CDBComponent& DBComponent, unsigned char cZone, unsigned char cChannel, unsigned char cNation);
bool DeleteCampInfo(CDBComponent& DBComponent, unsigned long dwCampID, unsigned short wCampType);
bool DeleteMiningCampMineralInfo(CDBComponent& DBComponent, unsigned long dwCampID, unsigned char cMineralType);
bool DeleteMiningCampMineralInfo(CDBComponent& DBComponent, unsigned long dwCampID, unsigned char cMineralType, unsigned short wMineralID);
bool DeleteCampShopInfo(CDBComponent& DBComponent, unsigned long dwCampID);
bool DeleteWorldWeaponInfo(CDBComponent& DBComponent, unsigned char cZone, unsigned char cChannel);
bool UpdateCampRight(CDBComponent& DBComponent, unsigned long dwCampID, char* szRight, unsigned short wSize);
bool UpdateCampHP(CDBComponent& DBComponent, unsigned long dwCampID, unsigned long dwHP);
bool UpdateCampType(CDBComponent& DBComponent, unsigned long dwCampID, unsigned short wType);
bool UpdateCampState(CDBComponent& DBComponent, unsigned long dwCampID, unsigned char cState);
bool UpdateCampSubState(CDBComponent& DBComponent, unsigned long dwCampID, unsigned char cSubState);
bool UpdateCampUpgrade(CDBComponent& DBComponent, unsigned long dwCampID, unsigned char cUpgradeStep);
bool UpdateCampTime(CDBComponent& DBComponent, unsigned long dwCampID, unsigned char cType, SYSTEMTIME TimeValue);
bool UpdateMiningCampMineralInfo(CDBComponent& DBComponent, unsigned long dwCampID, unsigned char cMineralType, unsigned short wMineralID, unsigned short wAmount);
bool UpdateCampShopInfo(CDBComponent& DBComponent, unsigned long dwCampID, const char* lpItemBuffer, unsigned long dwItemBufferSize, unsigned char cItemNum, unsigned long dwTempSafe, unsigned char cTax);
bool UpdateFertilityInfo(CDBComponent& DBComponent, unsigned char cZone, unsigned char cChannel, unsigned long dwVeinColor, unsigned long dwFertility);
bool UpdateWorldWeaponInfo(CDBComponent& DBComponent, unsigned char cZone, unsigned char cChannel, unsigned char cKarRemainSiegeTime, unsigned char cMerRemainSiegeTime);
bool UpdateCampMaterial(CDBComponent& DBComponent, unsigned long dwCampID, unsigned char cMaterial);
bool UpdateCampSiegeCount(CDBComponent& DBComponent, unsigned long dwCampID, unsigned char cSiegeCount);
}
}
#endif