Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
#ifndef _CASTLE_EMBLEM_OBJECT_H_
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#define _CASTLE_EMBLEM_OBJECT_H_
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#pragma once
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#include <Creature/Siege/SiegeObject.h>
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#include <Creature/Siege/SiegeConstants.h>
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using namespace Siege;
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class CCastleEmblem : public CSiegeObject
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{
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public:
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virtual ~CCastleEmblem();
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// CSkillMonster 의 기능
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void NormalBehavior(unsigned long dwTick);
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void AttackBehavior(unsigned long dwTick);
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void SearchPlayer(void);
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bool Attack(AtType attackType, unsigned char cDefenderNum, CAggresiveCreature** ppDefenders, unsigned char* cDefenserJudges, unsigned short* wDefenserMPHeal);
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bool Dead(CAggresiveCreature* pOffencer);
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// 성 상징물 관련 함수
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bool Upgrade(unsigned char cUpgradeStep);
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bool Update(unsigned char cState, unsigned long dwValue1, unsigned long dwValue2, unsigned long dwNoValue, unsigned char cSubCmd); // 상징물 업데이트 (소환중, 소환완료, 업그레이드중)
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// Get / Set 함수
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unsigned char GetEnemyNation() const { return m_cEnemyNation; }
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// Send 함수
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void SendAttackedMessage();
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private:
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CCastleEmblem(MonsterCreateInfo& MonsterCreate, const CastleObjectInfo& CastleObject);
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unsigned char m_cEnemyNation; // 상징물을 부슨 적의 국적
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unsigned long m_dwLastAttackedTick; // 마지막으로 공격 받은 시간
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friend class CSiegeObjectMgr;
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};
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#endif _CASTLE_EMBLEM_OBJECT_H_ |