Files
Client/Server/RylServerProject/RylGameLibrary/Network/ClientSocket/Send/SendAttack.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

30 lines
1.3 KiB
C++

#ifndef _GAMA_CLIENT_SEND_ATTACK_PACKET_H_
#define _GAMA_CLIENT_SEND_ATTACK_PACKET_H_
#include <DB/DBdefine.h>
#include <Network/Packet/PacketStruct/CharAttackPacketStruct.h>
// forward decl.
struct CHAR_CREATE;
class ClientSocket;
namespace ClientNet
{
// forward decl.
class CClientEventHandler;
}
namespace SendPacket
{
bool CharAttack(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In, POS* lpPos_In, float Dir_In, AtType &AtType_In, AtNode &AtNode_In);
bool CharRespawn(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In, unsigned char cCmd_In, POS& Pos_In, unsigned long dwTownID_In);
bool CharRespawnInfo(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In);
bool CharRespawnAreaInfo(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In, unsigned long TownID_In);
bool CharRespawnWaitQueue(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In);
bool CharPeaceMode(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID_In, bool bPeace_In);
bool CharSwitchHand(ClientNet::CClientEventHandler* lpHandler, unsigned char SelectHand_In);
bool CharDuelCmd(ClientNet::CClientEventHandler* lpHandler, unsigned long SenderID_In, unsigned long RecverID_In, unsigned char Cmd_In);
}
#endif