Files
Client/Server/ToolProject/SeverSetupDlg/misc/INIFunctions.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

31 lines
1.2 KiB
C

///////////////////////////////////////////////////////////////////////////////////////////////
//
// ¼³Á¤ ÆÄÀÏ ÇÔ¼ö
//
///////////////////////////////////////////////////////////////////////////////////////////////
#ifndef _RYL_SERVER_SETUP_INIFunc
#define _RYL_SERVER_SETUP_INIFunc
#include <atlstr.h>
#include <windows.h>
#include <tchar.h>
inline const TCHAR* BOOLToString(BOOL bValue) { return bValue ? _T("1") : _T("0"); }
bool WriteStringToReg(const TCHAR *FileName_In, const TCHAR *Section_In,
const TCHAR *KeyName_In, const TCHAR *Value_In);
bool ReadStringFromReg(const TCHAR *FileName_In, const TCHAR *Section_In,
const TCHAR *KeyName_In, TCHAR *Value_Out, int nMaxBuffer);
bool ReadStringFromReg(const TCHAR *FileName_In, const TCHAR *Section_In,
const TCHAR *KeyName_In, CString& Value_Out, int nMaxBuffer = 512);
bool WriteStructToReg(const TCHAR *FileName_In, const TCHAR *Section_In,
const TCHAR *KeyName_In, void *Value_In, int Size_in);
bool ReadStructFromReg(const TCHAR *FileName_In, const TCHAR *Section_In,
const TCHAR *KeyName_In, void *Value_Out, int Size_in);
#endif