Files
Client/GameTools/WORLDCREATOR/DlgDuenEffect.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

80 lines
1.9 KiB
C++

// DlgDuenEffect.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "DlgDuenEffect.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgDuenEffect dialog
CDlgDuenEffect::CDlgDuenEffect(CWnd* pParent /*=NULL*/)
: CDialog(CDlgDuenEffect::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgDuenEffect)
m_strEffectName = _T("");
m_iLeafIndex = 0;
m_strPosition = _T("");
m_fDelay = 0.0f;
//}}AFX_DATA_INIT
}
void CDlgDuenEffect::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgDuenEffect)
DDX_Text(pDX, IDC_EFFECTEDIT, m_strEffectName);
DDX_Text(pDX, IDC_LEAFEDIT, m_iLeafIndex);
DDX_Text(pDX, IDC_POSEDIT, m_strPosition);
DDX_Text(pDX, IDC_DELAYEDIT, m_fDelay);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgDuenEffect, CDialog)
//{{AFX_MSG_MAP(CDlgDuenEffect)
ON_BN_CLICKED(IDC_FILESEARCH, OnFilesearch)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgDuenEffect message handlers
void CDlgDuenEffect::OnFilesearch()
{
// TODO: Add your control notification handler code here
char str[] = "Esf ÆÄÀÏ(*.Esf) |*.Esf| ¸ðµçÆÄÀÏ(*.*)|*.*||";
CString strFilter = str;
CFileDialog filedia(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
filedia.DoModal();
m_strEffectName = filedia.GetFileName();
UpdateData(FALSE);
}
void CDlgDuenEffect::OnOK()
{
// TODO: Add extra validation here
UpdateData(TRUE);
CDialog::OnOK();
}
BOOL CDlgDuenEffect::OnInitDialog()
{
CDialog::OnInitDialog();
//UpdateData(TRUE);
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}