Files
Client/GameTools/WORLDCREATOR/PageGCMDSOutfitSet.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

72 lines
1.8 KiB
C++

#if !defined(AFX_PAGEGCMDSOUTFITSET_H__AE26BD5A_A865_42DF_8878_6C0E8DDDCC1F__INCLUDED_)
#define AFX_PAGEGCMDSOUTFITSET_H__AE26BD5A_A865_42DF_8878_6C0E8DDDCC1F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PageGCMDSOutfitSet.h : header file
//
#include "Z3DGeneralChrModel.h"
/////////////////////////////////////////////////////////////////////////////
// CPageGCMDSOutfitSet dialog
class CPageGCMDSOutfitSet : public CPropertyPage
{
DECLARE_DYNCREATE(CPageGCMDSOutfitSet)
// Construction
public:
CPageGCMDSOutfitSet();
~CPageGCMDSOutfitSet();
void UpdateDataByGCMDS( CZ3DGCMDS* pGCMDS );
void UpdateLinkComboBox( CZ3DGCMDS* pGCMDS );
void UpdateOufitSetList( CZ3DGCMDS* pGCMDS );
void UpdateOutfitSetProperty( Z3DOUTFITINFO* pOutfitInfo );
void ToggleByLinkState();
void Save();
// Dialog Data
//{{AFX_DATA(CPageGCMDSOutfitSet)
enum { IDD = IDD_DIALOG_GCMDSOUTFITSET };
CButton m_ctrlLink;
CTreeCtrl m_ctrlOutfitSetTree;
CListCtrl m_ctrlMeshTexture;
CComboBox m_ctrlOutfit;
CComboBox m_ctrlOutfitSlot;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CPageGCMDSOutfitSet)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPageGCMDSOutfitSet)
virtual BOOL OnInitDialog();
afx_msg void OnCheckLink();
afx_msg void OnSelchangedTreeOutfitset(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
CImageList m_ImgTreeIcon;
CZ3DGCMDS* m_rpGCMDS;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PAGEGCMDSOUTFITSET_H__AE26BD5A_A865_42DF_8878_6C0E8DDDCC1F__INCLUDED_)