Files
Client/GameTools/ZALLA3D BASECLASS/RenderTexture.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

41 lines
1.2 KiB
C++

// RenderTexture.h: interface for the CRenderTexture class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RENDERTEXTURE_H__0EC50F46_F5C3_4873_AC41_9702AF503767__INCLUDED_)
#define AFX_RENDERTEXTURE_H__0EC50F46_F5C3_4873_AC41_9702AF503767__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3dx8.h>
#include "List.h"
class CRenderTexture
{
LPDIRECT3DTEXTURE8 m_pRenderTexture;
LPDIRECT3DSURFACE8 m_pRenderSurface;
static LPDIRECT3DSURFACE8 m_pRenderZBuffer;
static LPDIRECT3DTEXTURE8 m_pCopyLockTexture;
static LPDIRECT3DSURFACE8 m_pCopyLockSurface;
LPDIRECT3DSURFACE8 m_pTempRenderSurface;
LPDIRECT3DSURFACE8 m_pTempRenderZBuffer;
D3DVIEWPORT8 m_pTempViewPort;
public:
void Unlock();
void* Lock();
void Begin(LPDIRECT3DDEVICE8 pd3dDevice);
void End(LPDIRECT3DDEVICE8 pd3dDevice);
LPDIRECT3DTEXTURE8 GetTexture(){return m_pRenderTexture;};
LPDIRECT3DSURFACE8 GetSurface(){return m_pRenderSurface;};
long m_SizeX,m_Sizey;
void Create(long SizeX,long SizeY);
CRenderTexture();
virtual ~CRenderTexture();
};
#endif // !defined(AFX_RENDERTEXTURE_H__0EC50F46_F5C3_4873_AC41_9702AF503767__INCLUDED_)