Files
Client/GameTools/ZALLA3D BASECLASS/VertexBuffer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

29 lines
757 B
C++

// VertexBuffer.h: interface for the CVertexBuffer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_VERTEXBUFFER_H__17331CD7_3932_4E36_8DE5_FB7F04C996AA__INCLUDED_)
#define AFX_VERTEXBUFFER_H__17331CD7_3932_4E36_8DE5_FB7F04C996AA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include "Exception.h"
class CVertexBuffer
{
static LPDIRECT3D8 m_pD3D;
public:
void Render(LPDIRECT3DDEVICE8 pd3dDevice,WORD *pIndices,long &nIndices);
DWORD m_nVertex;
LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
DWORD m_FVF;
void Create();
CVertexBuffer();
virtual ~CVertexBuffer();
};
#endif // !defined(AFX_VERTEXBUFFER_H__17331CD7_3932_4E36_8DE5_FB7F04C996AA__INCLUDED_)