Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
24 lines
652 B
C++
24 lines
652 B
C++
// BillboardParticle.h: interface for the CBillboardParticle class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_BILLBOARDPARTICLE_H__76021856_2A4A_4818_B687_CC374D0D028D__INCLUDED_)
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#define AFX_BILLBOARDPARTICLE_H__76021856_2A4A_4818_B687_CC374D0D028D__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "Particle.h"
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class CBillboardParticle : public CParticle
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{
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vector3 m_vecPos;
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public:
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void Create(vector3 vecPos);
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CBillboardParticle();
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virtual ~CBillboardParticle();
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};
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#endif // !defined(AFX_BILLBOARDPARTICLE_H__76021856_2A4A_4818_B687_CC374D0D028D__INCLUDED_)
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