Files
Client/GameTools/Zallad3D SceneClass/WBLightMapTex.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

27 lines
894 B
C++

// WBLightMapTex.h: interface for the WBLightMapTex class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_WBLIGHTMAPTEX_H__4F1BB2A6_C09E_11D7_8C7F_0040F41B957B__INCLUDED_)
#define AFX_WBLIGHTMAPTEX_H__4F1BB2A6_C09E_11D7_8C7F_0040F41B957B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class WBLightMapTex
{
public:
WBLightMapTex(int sx,int sy,int bp=3);
virtual ~WBLightMapTex();
unsigned char *bmp; //!< the light maps bitmap
int sizex, //!< x size of the picture (power of 2)
sizey; //!< y size of the picture (power of 2)
int bytesx, //!< number of bytes per line (sizex*bytespixel)
bytesxy; //!< total bytes of the bitmap (bytesx*sizey)
int bytespixel; //!< the light map bytes per pixel (3: RGB, 4: RGBA)
};
#endif // !defined(AFX_WBLIGHTMAPTEX_H__4F1BB2A6_C09E_11D7_8C7F_0040F41B957B__INCLUDED_)