Files
Client/GameTools/Zallad3D SceneClass/WBWaterNormalTexGenPAni1.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

28 lines
753 B
C++

// WBWaterNormalTexGenPAni1.h: interface for the WBWaterNormalTexGenPAni1 class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_WBWATERNORMALTEXGENPANI1_H__40A3B37F_D4D7_4144_83E5_BDDC4D26BFCC__INCLUDED_)
#define AFX_WBWATERNORMALTEXGENPANI1_H__40A3B37F_D4D7_4144_83E5_BDDC4D26BFCC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "WBValue.h"
#include "ShaderScene.h"
class WBWaterNormalTexGenPAni1 : public CPixelShader
{
public:
WBWaterNormalTexGenPAni1();
virtual ~WBWaterNormalTexGenPAni1();
virtual void Apply();
protected:
void SetupPixelShaderConstants();
};
#endif // !defined(AFX_WBWATERNORMALTEXGENPANI1_H__40A3B37F_D4D7_4144_83E5_BDDC4D26BFCC__INCLUDED_)