Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
// GuildInfoSheet.cpp : 구현 파일입니다.
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//
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#include "stdafx.h"
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#include "AdminToolClient.h"
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#include "GuildInfoSheet.h"
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#include "WindowMgr.h"
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// CGuildInfoSheet
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IMPLEMENT_DYNAMIC(CGuildInfoSheet, CPropertySheet)
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CGuildInfoSheet::CGuildInfoSheet(unsigned long dwSelServerGroup, unsigned long dwSelGID,
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UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage)
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:CPropertySheet(nIDCaption, pParentWnd, iSelectPage)
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, m_dwSelServerGroup(dwSelServerGroup)
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, m_dwSelGID(dwSelGID)
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{
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AddPage(&m_wndMemberPage);
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//AddPage(&m_wndGoldPage);
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//AddPage(&m_wndItemPage);
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//AddPage(&m_wndRelationshipPage);
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//AddPage(&m_wndCastlePage);
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}
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CGuildInfoSheet::CGuildInfoSheet(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage)
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:CPropertySheet(pszCaption, pParentWnd, iSelectPage)
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{
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AddPage(&m_wndMemberPage);
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//AddPage(&m_wndGoldPage);
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//AddPage(&m_wndItemPage);
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//AddPage(&m_wndRelationshipPage);
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//AddPage(&m_wndCastlePage);
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}
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CGuildInfoSheet::~CGuildInfoSheet()
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{
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}
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BEGIN_MESSAGE_MAP(CGuildInfoSheet, CPropertySheet)
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END_MESSAGE_MAP()
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// CGuildInfoSheet 메시지 처리기입니다.
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BOOL CGuildInfoSheet::OnInitDialog()
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{
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BOOL bResult = CPropertySheet::OnInitDialog();
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return bResult;
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} |