Files
Client/Server/AdminTool/AdminToolClient/ModifyCharNameDlg.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

33 lines
694 B
C++

#pragma once
/*!
\class CModifyCharNameDlg
캐릭터 명 변경 다이얼로그
*/
class CModifyCharNameDlg : public CDialog
{
DECLARE_DYNAMIC(CModifyCharNameDlg)
public:
CModifyCharNameDlg(CWnd* pParent = NULL); // 표준 생성자입니다.
virtual ~CModifyCharNameDlg();
// 대화 상자 데이터입니다.
enum { IDD = IDD_MODIFYCHARNAMEDLG };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
virtual BOOL OnInitDialog();
virtual void OnOK();
virtual BOOL PreTranslateMessage(MSG* pMsg);
afx_msg void OnBnClickedOverlapTest();
afx_msg void OnBnClickedModifyName();
private:
CWnd* m_lpParent;
void CharacterNameChange( bool bType );
};