Files
Client/Server/ManageTool/ManageSetup/dialog/UserRegEditDlg.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

53 lines
1022 B
C++

#pragma once
#include "afxcmn.h"
#include "afxwin.h"
// forward decl.
namespace ServerManage
{
struct UserInfo;
};
// AdminRegEditDlg 대화 상자입니다.
class CUserRegEditDlg : public CDialog
{
DECLARE_DYNAMIC(CUserRegEditDlg)
public:
CUserRegEditDlg(ServerManage::UserInfo* lpUserInfo,
CWnd* pParent = NULL); // 표준 생성자입니다.
virtual ~CUserRegEditDlg();
// 대화 상자 데이터입니다.
enum { IDD = IDD_USERREGEDITDLG };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
virtual BOOL OnInitDialog();
private:
afx_msg void OnBnClickedRegeditokBtn();
afx_msg void OnBnClickedCancel();
CString m_szTitleName; // 다이얼로그 타이틀 바 캡션
CString m_szGroupName; // 다이얼로그 내 그룹박스 캡션
CEdit m_strUserID;
CString m_strTempUserID;
CString m_strUserName;
CString m_strUserIP;
CComboBox m_ctrlUserLV;
CString m_strUserPass;
unsigned short m_usUserLevel;
unsigned short m_usMode;
};