Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
124 lines
3.0 KiB
C++
124 lines
3.0 KiB
C++
// CharName.cpp : 구현 파일입니다.
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//
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#include "stdafx.h"
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#include "GameDBTool.h"
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#include "CharName.h"
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#include "GameDBTool.h"
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#include "GameDBToolDlg.h"
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#include ".\charname.h"
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// CCharName 대화 상자입니다.
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IMPLEMENT_DYNAMIC(CCharName, CDialog)
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CCharName::CCharName(CWnd* pParent /*=NULL*/)
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: CDialog(CCharName::IDD, pParent)
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, m_CharID(_T(""))
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, m_Name(_T(""))
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{
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}
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CCharName::~CCharName()
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{
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}
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void CCharName::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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DDX_Text(pDX, IDC_CID, m_CharID);
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DDX_Text(pDX, IDC_NAME, m_Name);
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}
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BEGIN_MESSAGE_MAP(CCharName, CDialog)
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ON_BN_CLICKED(IDC_MODIFY, OnBnClickedModify)
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ON_WM_CTLCOLOR()
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END_MESSAGE_MAP()
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// CCharName 메시지 처리기입니다.
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BOOL CCharName::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: 여기에 추가 초기화 작업을 추가합니다.
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CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
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CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
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char Query[256] = "";
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char Name[16] = "";
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sprintf(Query, "Select Name from CharInfo where UID='%d'", m_CID);
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int Rows = 0;
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if(!CDBSingleObject::GetInstance().Select( Query, (void **)Name, sizeof(char) * 16, 0, 1, &Rows))
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{
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pDlgWnd->m_Log.LogPrint("[이름] 이름 정보 읽기중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
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}
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if(0 == Rows)
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{
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pDlgWnd->m_Log.LogPrint("[이름] 이름 정보 읽기중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
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}
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m_CharID.Format("%d", m_CID);
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m_Name = Name;
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UpdateData(FALSE);
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return TRUE; // return TRUE unless you set the focus to a control
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// 예외: OCX 속성 페이지는 FALSE를 반환해야 합니다.
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}
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void CCharName::OnBnClickedModify()
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{
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UpdateData();
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CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
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CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
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char Query[256] = "";
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switch(m_CID % 4)
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{
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case 0: sprintf(Query, "UPDATE CharInfo_1 SET Name = '%s' WHERE UID = '%d'", m_Name.GetBuffer(0), m_CID); break;
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case 1: sprintf(Query, "UPDATE CharInfo_2 SET Name = '%s' WHERE UID = '%d'", m_Name.GetBuffer(0), m_CID); break;
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case 2: sprintf(Query, "UPDATE CharInfo_3 SET Name = '%s' WHERE UID = '%d'", m_Name.GetBuffer(0), m_CID); break;
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case 3: sprintf(Query, "UPDATE CharInfo_4 SET Name = '%s' WHERE UID = '%d'", m_Name.GetBuffer(0), m_CID); break;
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}
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int Rows = 0;
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if(!CDBSingleObject::GetInstance().ExecuteQuery(Query))
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{
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pDlgWnd->m_Log.LogPrint("[이름] 이름 변환중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
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}
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CCharName::OnOK();
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}
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HBRUSH CCharName::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
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{
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HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
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// TODO: 여기서 DC의 특성을 변경합니다.
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HBRUSH m_hBrush;
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m_hBrush = CreateSolidBrush(RGB( 255, 169, 128));
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switch( nCtlColor ){
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case CTLCOLOR_DLG:
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pDC->SetBkColor(RGB( 255, 255, 255));
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pDC->SetTextColor(RGB( 0, 0, 0));
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return m_hBrush;
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break;
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case CTLCOLOR_STATIC:
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pDC->SetBkColor(RGB( 255, 169, 128));
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pDC->SetTextColor(RGB( 0, 0, 0));
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return m_hBrush;
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break;
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default:
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return hbr;
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break;
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}
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}
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