Files
Client/Server/ToolProject/SeverSetupDlg/SetupPage2.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

58 lines
1.1 KiB
C++

#pragma once
#include "afxwin.h"
#include "afxcmn.h"
#include "DBSetting.h"
// CSetupPage2 대화 상자입니다.
class CSetupPage2 : public CPropertyPage
{
DECLARE_DYNAMIC(CSetupPage2)
public:
CSetupPage2();
virtual ~CSetupPage2();
// 대화 상자 데이터입니다.
enum { IDD = IDD_PAGE_2 };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
public:
virtual BOOL OnInitDialog();
virtual BOOL OnSetActive();
void UpdateServerID();
void Save(void);
private:
afx_msg void OnBnClickedAuthBtnDbsetting();
afx_msg void OnBnClickedAuthBlockBtnDbsetting();
BOOL m_bEnabled;
BOOL m_bPingCheck;
BOOL m_bKoreanCheck;
BOOL m_bTestGroup;
BOOL m_bSupressCharCreate;
BOOL m_bSupressCharDelete;
BOOL m_bBattleServer;
CComboBox m_cbAuthType;
CComboBox m_cbAuthGroup;
CString m_szAuthServerID;
CString m_szAuthServerClientListenPort;
CString m_szDBAgentAddress;
CString m_szAuthDBInfo;
CString m_szAdminToolDBInfo;
DBSetting m_AuthDB;
DBSetting m_AdminToolDB;
};