Files
Client/GameTools/EffectEditor/EffectBar.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

26 lines
683 B
C++

// EffectBar.h: interface for the CEffectBar class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EFFECTBAR_H__AA9A43DD_2BD7_41E6_A946_7B55DAEEF6B6__INCLUDED_)
#define AFX_EFFECTBAR_H__AA9A43DD_2BD7_41E6_A946_7B55DAEEF6B6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "DialogBarEx.h"
#include "EffectSheet.h" // Added by ClassView
class CEffectBar : public CDialogBarEx
{
public:
CEffectSheet *m_lpEffectSheet;
CEffectBar();
virtual ~CEffectBar();
virtual void Destory();
virtual void OnInitDialogBar();
};
#endif // !defined(AFX_EFFECTBAR_H__AA9A43DD_2BD7_41E6_A946_7B55DAEEF6B6__INCLUDED_)