Files
Client/GameTools/WORLDCREATOR/DlgConvertTexture.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

49 lines
1.1 KiB
C++

// DlgConvertTexture.cpp : implementation file
//
#include "stdafx.h"
#include "WorldCreator.h"
#include "DlgConvertTexture.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgConvertTexture dialog
CDlgConvertTexture::CDlgConvertTexture(CWnd* pParent /*=NULL*/)
: CDialog(CDlgConvertTexture::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgConvertTexture)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgConvertTexture::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgConvertTexture)
DDX_Control(pDX, IDC_LIST_CONVERTTEXTUREFILELIST, m_filelist);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgConvertTexture, CDialog)
//{{AFX_MSG_MAP(CDlgConvertTexture)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgConvertTexture message handlers
void CDlgConvertTexture::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
}