Files
Client/GameTools/WORLDCREATOR/DlgDuenEffect.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

52 lines
1.3 KiB
C++

#if !defined(AFX_DLGDUENEFFECT_H__AF901E37_9EC8_4C05_A1C8_2AB9F3975FAB__INCLUDED_)
#define AFX_DLGDUENEFFECT_H__AF901E37_9EC8_4C05_A1C8_2AB9F3975FAB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgDuenEffect.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgDuenEffect dialog
class CDlgDuenEffect : public CDialog
{
// Construction
public:
CDlgDuenEffect(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgDuenEffect)
enum { IDD = IDD_DIALOG_DUENEFFECT };
CString m_strEffectName;
int m_iLeafIndex;
CString m_strPosition;
float m_fDelay;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgDuenEffect)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgDuenEffect)
afx_msg void OnFilesearch();
virtual void OnOK();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGDUENEFFECT_H__AF901E37_9EC8_4C05_A1C8_2AB9F3975FAB__INCLUDED_)