Files
Client/Server/AdminTool/AdminToolServer/RYL_AdminManagerServer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

41 lines
917 B
C++

#ifndef _RYL_ADMIN_MANAGER_SERVER_
#define _RYL_ADMIN_MANAGER_SERVER_
#include < BaseLibrary/Pattern/Singleton.h >
#include < RylServerLibrary/Utility/ServerAppFramework/ServerWindowFramework.h >
class CSessionPolicy;
/*!
\class CRylAdminManagerServer
관리툴 서버 클래스
*/
class CRylAdminManagerServer : public CServerWindowFramework
{
public:
//!Singletone 객체 리턴
static CRylAdminManagerServer& GetInstance();
//!서버상태 Console창에 표시*/
void PrintServerInfo();
//!서버 초기화작업
virtual bool ApplicationSpecificInit(const TCHAR* szCmdLine);
private:
CRylAdminManagerServer();
~CRylAdminManagerServer();
//!패킷 권한 초기화
void InitializeAuthority();
//!윈도우 메세지 초기화
bool InitializeMsgProc();
bool InitializeCommand();
CSessionPolicy* m_lpClientSessionPolicy;
BOOL m_bInitializedClientListener;
//!Singletone 객체
static CRylAdminManagerServer ms_this;
};
#endif