Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
41 lines
917 B
C++
41 lines
917 B
C++
#ifndef _RYL_ADMIN_MANAGER_SERVER_
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#define _RYL_ADMIN_MANAGER_SERVER_
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#include < BaseLibrary/Pattern/Singleton.h >
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#include < RylServerLibrary/Utility/ServerAppFramework/ServerWindowFramework.h >
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class CSessionPolicy;
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/*!
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\class CRylAdminManagerServer
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관리툴 서버 클래스
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*/
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class CRylAdminManagerServer : public CServerWindowFramework
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{
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public:
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//!Singletone 객체 리턴
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static CRylAdminManagerServer& GetInstance();
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//!서버상태 Console창에 표시*/
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void PrintServerInfo();
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//!서버 초기화작업
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virtual bool ApplicationSpecificInit(const TCHAR* szCmdLine);
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private:
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CRylAdminManagerServer();
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~CRylAdminManagerServer();
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//!패킷 권한 초기화
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void InitializeAuthority();
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//!윈도우 메세지 초기화
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bool InitializeMsgProc();
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bool InitializeCommand();
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CSessionPolicy* m_lpClientSessionPolicy;
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BOOL m_bInitializedClientListener;
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//!Singletone 객체
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static CRylAdminManagerServer ms_this;
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};
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#endif |