Files
Client/Server/RylServerProject/RylGameLibrary/Network/ClientSocket/Send/SendCommunity.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

72 lines
4.2 KiB
C++

#ifndef _GAMA_CLIENT_COMMUNITY_SEND_H_
#define _GAMA_CLIENT_COMMUNITY_SEND_H_
#include <Network/Packet/PacketStruct/FriendPacket.h>
#include <Network/Packet/PacketStruct/RankingPacket.h>
// forward decl.
class ClientSocket;
struct GuildSmallInfoNode;
struct GuildRight;
struct POS;
namespace ClientNet
{
// forward decl.
class CClientEventHandler;
}
namespace SendPacket
{
// ±æµå
bool CharCreateGuild(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, char* szGuildName);
bool CharGuildCmd(ClientNet::CClientEventHandler* lpHandler, unsigned long dwGID, unsigned long dwSenderID, unsigned long dwReferenceID, unsigned short wCmd);
bool CharGuildMark(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwGID, char* szMark);
bool CharGuildLevel(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned char cLevel);
bool CharGuildRelation(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwGID, unsigned long dwTargetGID, unsigned long dwValue, unsigned char cSubCmd);
bool CharGuildInclination(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned char cInclination);
bool CharGuildList(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned char cSortCmd, unsigned char cPage, unsigned char cNodeNum, GuildSmallInfoNode* lpNode);
bool CharGuildRight(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, GuildRight guildRight);
bool CharGuildMemberList(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned char cMemberType, unsigned char cSortCmd, unsigned char cPage);
bool CharGuildSafe(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwGold, unsigned char cCmd);
bool CharGuildHostilityList(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned char cCurrentPage, unsigned char cPageState);
bool CharGuildRelationInfo(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwGID);
// ÆÄƼ
bool CharPartyCmd(ClientNet::CClientEventHandler* lpHandler, unsigned long SenderID, unsigned long ReferenceID, unsigned long PartyID, unsigned short Cmd);
bool CharPartyFind(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID);
// Ä£±¸
bool CharFriendAddRequest(ClientNet::CClientEventHandler* lpHandler, char* szName, PktFriendAddReq::CMD addType);
bool CharFriendRemoveRequest(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, PktFriendRemoveReq::CMD removeType);
bool CharFriendEtcRequest(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned long dwData, PktFriendEtc::CMD etcType);
// ±âŸ Ä¿¹Â´ÏƼ
bool CharFameInfo(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID);
bool CharRankingInfo(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID, unsigned char cClass, unsigned char cPage);
bool CharAuthorizePanel(ClientNet::CClientEventHandler* lpHandler, unsigned long dwAffectedID, unsigned long dwCasterID, unsigned char cCmd);
bool CharChat(ClientNet::CClientEventHandler* lpHandler, unsigned char Cmd, char* Message, int MessageSize);
bool CharTargetedChat(ClientNet::CClientEventHandler* lpHandler, unsigned char Cmd, char* TargetNames, int nTargetNamesNum, char* Message, int MessageSize);
bool CharWhisper(ClientNet::CClientEventHandler* lpHandler, char* SenderName, char *RecverName, char* Message, int MessageSize);
// -------------------------------------------------------------------------------------------------------------------------------------------------------------------
// UDP Packets
/* NOT USE
// TODO : REMOVE UDP Packets
bool CharPartyMemInfo(ClientSocket& clientSocket, unsigned long CharID,
unsigned long PartyID, unsigned char Class, char Level, POS Pos,
unsigned short MaxHP, short CurHP, unsigned short MaxMP, short CurMP,
unsigned long Chant, unsigned long Enchant);
bool CharPartyMemAddress(ClientSocket& clientSocket, unsigned long CharID,
unsigned long PartyID, const SOCKADDR_IN& PublicAddress,
const SOCKADDR_IN& PrivateAddress);
bool CharPartyData(ClientSocket& clientSocket, unsigned long CharID,
unsigned short Cmd, unsigned short Len, void *Data);
*/
}
#endif