Files
Client/Server/RylServerProject/RylGameLibrary/Network/ClientSocket/Send/SendMove.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

34 lines
1.2 KiB
C++

#ifndef _GAMA_CLIENT_SEND_MOVE_H_
#define _GAMA_CLIENT_SEND_MOVE_H_
#include <Network/Address/INET_Addr.h>
// Àü¹æ ÂüÁ¶
class ClientSocket;
class CNetworkPos;
struct POS;
namespace ClientNet
{
// forward decl.
class CClientEventHandler;
}
namespace SendPacket
{
bool CharMoveUpdate(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In, bool SitMode_In, POS* Pos_In, float Dir_In);
bool CharMoveEx(ClientSocket& clientSocket, unsigned long CharID_In,
CNetworkPos& netPos, unsigned char UAct_In, unsigned char LAct_In);
/* DEPLECATED
// TODO : REMOVE UDP Packets
bool CharUpdateAddress(ClientSocket& clientSocket, unsigned long CharID_In);
bool CharAddressInfo(ClientSocket& clientSocket, unsigned long CharID_In, unsigned long TargetID_In);
bool CharMove(ClientSocket& clientSocket, unsigned long CharID_In, POS* Pos_In, float Dir_In, unsigned short UAct_In,
unsigned short LAct_In, char Level_In, unsigned long ChantEf_In, unsigned long EnchantEf_In);
bool CharRequireInfo(ClientSocket& clientSocket, unsigned long SenderID_In, unsigned long TargetID_In, unsigned char Cmd_In);
*/
};
#endif