Files
Client/Server/RylServerProject/RylGameLibrary/Network/ClientSocket/Send/SendQuest.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

19 lines
714 B
C++

#ifndef _GAMA_CLIENT_SEND_QUEST_H_
#define _GAMA_CLIENT_SEND_QUEST_H_
namespace ClientNet
{
// forward decl.
class CClientEventHandler;
}
namespace SendPacket
{
// Äù½ºÆ® °ü·Ã
bool CharStartQuest(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID_In, unsigned long dwNPCID_In, unsigned short wQuestID_In);
bool CharCancelQuest(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID_In, unsigned short wQuestID_In);
bool CharOperateTrigger(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCharID_In, unsigned short wQuestID_In, unsigned char cPhase_In,
unsigned char cTriggerKind_In, unsigned char cTrigger_In, unsigned char cCount_In);
}
#endif