Files
Client/Server/ToolProject/GameLogAnalyzer/LogItemContainer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

42 lines
909 B
C++

#ifndef _LOG_ITEM_CONTAINER_H_
#define _LOG_ITEM_CONTAINER_H_
#include <Item/Container/ItemContainer.h>
namespace Item
{
class CLogArrayContainer : public CArrayContainer
{
public:
CLogArrayContainer(CListBox& LogListBox, CEdit& LogStringBox)
: m_LogListBox(LogListBox), m_LogStringBox(LogStringBox) { }
virtual void DumpItemInfo();
virtual void DumpMoneyInfo(unsigned long dwDepositMoney);
private:
CListBox& m_LogListBox;
CEdit& m_LogStringBox;
};
class CLogListContainer : public CListContainer
{
public:
CLogListContainer(CListBox& LogListBox, CEdit& LogStringBox)
: m_LogListBox(LogListBox), m_LogStringBox(LogStringBox) { }
virtual void DumpItemInfo();
private:
CListBox& m_LogListBox;
CEdit& m_LogStringBox;
unsigned long m_dwDepositMoney;
};
};
#endif