Files
Client/GameTools/GLOBALSCRIPT/Pattern/Singleton.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

58 lines
1.2 KiB
C++

#ifndef _CSINGLETON_H_
#define _CSINGLETON_H_
#include <cassert>
template<typename Derived>
class CSingleton
{
private:
static Derived* ms_pSingleton;
protected:
CSingleton();
~CSingleton();
public:
inline static Derived& GetInstance();
inline static Derived* GetInstancePtr();
};
template<typename Derived>
CSingleton<Derived>::CSingleton()
{
assert(!ms_pSingleton && "Singleton 클래스가 이미 생성되어 있습니다.");
size_t nOffset = (size_t)(Derived*) 1 - (size_t)(CSingleton<Derived>*)(Derived*) 1;
ms_pSingleton = (Derived*)((size_t)this + nOffset);
}
template<typename Derived>
CSingleton<Derived>::~CSingleton()
{
assert(ms_pSingleton && "Singleton 클래스가 생성되지 않았습니다");
ms_pSingleton = 0;
}
template<typename Derived>
inline Derived& CSingleton<Derived>::GetInstance()
{
assert(ms_pSingleton && "Singleton 클래스가 생성되지 않았습니다");
return (*ms_pSingleton);
}
template<typename Derived>
inline Derived* CSingleton<Derived>::GetInstancePtr()
{
assert(ms_pSingleton && "Singleton 클래스가 생성되지 않았습니다");
return (ms_pSingleton);
}
template<typename Derived>
Derived* CSingleton<Derived>::ms_pSingleton = 0;
#endif