Files
Client/GameTools/WORLDCREATOR/DlgCamera.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

73 lines
1.9 KiB
C++

#if !defined(AFX_DLGCAMERA_H__CA58FED3_C052_4709_B92F_2E587327E774__INCLUDED_)
#define AFX_DLGCAMERA_H__CA58FED3_C052_4709_B92F_2E587327E774__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgCamera.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgCamera dialog
class CDlgCamera : public CDialog
{
// Construction
public:
void UpdateList();
CDlgCamera(CWnd* pParent = NULL); // standard constructor
List<CViewCamera::CameraNode> *m_CameraList;
// Dialog Data
//{{AFX_DATA(CDlgCamera)
enum { IDD = IDD_DIALOG_CAMERA };
CListBox m_CameraNodeList;
int m_Timer;
float m_fCameraPosX;
float m_fCameraPosY;
float m_fCameraPosZ;
float m_fCameraTargetX;
float m_fCameraTargetY;
BOOL m_isPlay;
BOOL m_isRewind;
float m_fCameraTargetZ;
long m_SelectTime;
float m_fTotalTime;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgCamera)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgCamera)
afx_msg void OnReleasedcaptureSliderTimer(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnCheckPlay();
afx_msg void OnCheckRewind();
afx_msg void OnButtonRecord();
virtual BOOL OnInitDialog();
afx_msg void OnDblclkListCameranode();
afx_msg void OnButtonSubframe();
afx_msg void OnButtonAddframe();
afx_msg void OnButtonNodedelete();
afx_msg void OnButtonNodeload();
afx_msg void OnButtonNodesave();
afx_msg void OnChangeEditTotaltime();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGCAMERA_H__CA58FED3_C052_4709_B92F_2E587327E774__INCLUDED_)