Files
Client/GameTools/ZALLA3D BASECLASS/TextureContainer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

52 lines
1.4 KiB
C++

// TextureContainer.h: interface for the CTextureContainer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TEXTURECONTAINER_H__54E7CE78_FE22_4D67_8E7C_F04CFF06DE90__INCLUDED_)
#define AFX_TEXTURECONTAINER_H__54E7CE78_FE22_4D67_8E7C_F04CFF06DE90__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include <string>
#include "list.h"
#include "Exception.h"
const long TEXTURENAMEBUFFER=256;
class CTextureContainer
{
class TextureNode {
public:
long m_nUsed;
char m_strTextureName[TEXTURENAMEBUFFER];
LPDIRECT3DBASETEXTURE8 m_pddsTexture;
TextureNode(const char *strName,const LPDIRECT3DBASETEXTURE8 pddTexture)
{
m_nUsed=1;
strcpy(m_strTextureName,strName);
m_pddsTexture=pddTexture;
};
~TextureNode()
{
if(m_pddsTexture != NULL) {
if(m_pddsTexture->Release()!=0)
throw CGraphicLayerError("TextureNode: ~TextureNode ,This texture used other memory,as yet");
}
};
};
List<TextureNode*> m_TextureList;
public:
void DeleteAllTexture();
void DeleteTexture(char *strTextName);
LPDIRECT3DBASETEXTURE8 AddUsedTexture(int nUsed);
int FindTexture(char *strTextName);
void AddTexture(const char *strTextName, const LPDIRECT3DBASETEXTURE8 pddTexture);
CTextureContainer();
virtual ~CTextureContainer();
};
#endif // !defined(AFX_TEXTURECONTAINER_H__54E7CE78_FE22_4D67_8E7C_F04CFF06DE90__INCLUDED_)