Files
Client/GameTools/Zallad3D SceneClass/DataCasher.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

50 lines
1.1 KiB
C++

// DataCasher.h: interface for the CDataCasher class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DATACASHER_H__ADC6657B_445E_44B1_A6CE_8B76567B2604__INCLUDED_)
#define AFX_DATACASHER_H__ADC6657B_445E_44B1_A6CE_8B76567B2604__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <map>
#include <vector>
class CDataObj {
public:
CDataObj();
virtual ~CDataObj();
std::vector<CDataObj *> m_pNext;
int m_iNext;
};
typedef std::map<unsigned long , CDataObj *> DATACASHTABLE;
typedef DATACASHTABLE::value_type DATACASHOBJ;
typedef DATACASHTABLE::iterator ISDATAITER;
class CDataCasher
{
public:
CDataCasher();
virtual ~CDataCasher();
virtual bool LoadCashData(const char *strPath) = 0;
virtual void *GetCashData(const char *strName) = 0;
virtual bool BuildHashTable(const char *strPath) = 0;
protected:
DATACASHTABLE m_HashTable;
int m_iCashNum;
//int m_iCashNum;
//std::vector<CDataObj *>m_pHashList;
};
#endif // !defined(AFX_DATACASHER_H__ADC6657B_445E_44B1_A6CE_8B76567B2604__INCLUDED_)