Files
Client/GameTools/Zallad3D SceneClass/HouseObjectContainer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

56 lines
1.9 KiB
C++

// HouseObjectContainer.h: interface for the CHouseObjectContainer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HOUSEOBJECTCONTAINER_H__C0339FBB_63E1_4AE5_B2C8_5FADB5E78B51__INCLUDED_)
#define AFX_HOUSEOBJECTCONTAINER_H__C0339FBB_63E1_4AE5_B2C8_5FADB5E78B51__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "HouseObject.h"
#include "MapStorage.h"
class CHouseObjectContainer
{
class HouseObjectNode
{
public:
long m_nUsed;
long m_nOutHouseUsed;
long m_nMedHouseUsed;
long m_nInHouseUsed;
char m_strHouseName[MAX_NAMEBUFFER];
char m_strOutName[MAX_NAMEBUFFER];
char m_strMedName[MAX_NAMEBUFFER];
char m_strInName[MAX_NAMEBUFFER];
char m_strBspName[MAX_NAMEBUFFER];
CHouseObject *m_pHouseObject;
HouseObjectNode(CHouseObject *pHouseObject,char *strHouseName,char *strIn,char *strMed,char *strOut,char *strBsp);
~HouseObjectNode();
};
List<HouseObjectNode*> m_HouseContainer;
public:
void DeleteInObject(char *strOut, char *strMed, char *strIn);
void LoadInObject(char *strOut, char *strMed, char *strIn);
int GetCount(char *strOut,char *strMed,char *strIn);
void DeleteIn(char *strOut,char *strMed,char *strIn);
void DeleteMed(char *strOut,char *strMed,char *strIn);
void DeleteOut(char *strOut,char *strMed,char *strIn);
void LoadIn(char *strOut,char *strMed,char *strIn);
void LoadMed(char *strOut,char *strMed,char *strIn);
void LoadOut(char *strOut,char *strMed,char *strIn);
void DeleteAllObject();
void DeleteHouseObject(char *strOut,char *strMed,char *strIn,char *strBsp);
CHouseObject* GetHouseObject(char *strOut,char *strMed,char *strIn,char *strBsp,bool &isAlready,CMapStorage *pMapStorage);
void Load(char *strOut, char *strMed, char *strIn,char *strBsp,CMapStorage *pMapStorage);
CHouseObjectContainer();
virtual ~CHouseObjectContainer();
};
#endif // !defined(AFX_HOUSEOBJECTCONTAINER_H__C0339FBB_63E1_4AE5_B2C8_5FADB5E78B51__INCLUDED_)