Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
34 lines
796 B
C++
34 lines
796 B
C++
// SectorWideMap.h: interface for the CSectorWideMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SECTORWIDEMAP_H__86AC8D7B_53C6_482C_82AD_A25B3E39F4D0__INCLUDED_)
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#define AFX_SECTORWIDEMAP_H__86AC8D7B_53C6_482C_82AD_A25B3E39F4D0__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <Texture.h>
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class CSectorWideMap
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{
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public:
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CTexture m_WideMapTexture[3];
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CTexture m_DetailTexture[3];
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int m_nDetail;
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char m_strWidemapName[3][256];
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char m_strDetailName[3][256];
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int m_IndexX,m_IndexY;
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void GetWideTexture();
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void DelWideTexture();
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void ReloadWideTexture();
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CSectorWideMap();
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virtual ~CSectorWideMap();
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};
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#endif // !defined(AFX_SECTORWIDEMAP_H__86AC8D7B_53C6_482C_82AD_A25B3E39F4D0__INCLUDED_)
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