Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
41 lines
871 B
C++
41 lines
871 B
C++
// WBWaterShader.cpp: implementation of the WBWaterShader class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "WBWaterShader.h"
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#include "WBWaterPShader.h"
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#include "WBWaterVShader.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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WBWaterShader::WBWaterShader()
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{
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m_pWaterPShader = new WBWaterPShader;
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m_pWaterVShader = new WBWaterVShader;
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}
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WBWaterShader::~WBWaterShader()
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{
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delete m_pWaterPShader;
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m_pWaterPShader = NULL;
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delete m_pWaterVShader;
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m_pWaterVShader = NULL;
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}
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void WBWaterShader::Apply()
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{
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m_pWaterPShader->Apply();
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m_pWaterVShader->Apply();
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}
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void WBWaterShader::UnApply()
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{
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}
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void WBWaterShader::SetWorldMatrix(D3DXMATRIX matWorld)
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{
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m_pWaterVShader->SetMatWorld(matWorld);
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} |