Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
44 lines
2.0 KiB
C++
44 lines
2.0 KiB
C++
#ifndef _PARSE_AUTH_SERVER_PACKET_H_
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#define _PARSE_AUTH_SERVER_PACKET_H_
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// 전방 참조
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struct PktBase;
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#include <ctime>
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#include <DB/DBDefine.h>
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namespace ParsePacket
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{
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// AuthServer
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unsigned long HandleAuthAccount(PktBase* lpPktBase, unsigned long& UserID_Out,
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unsigned char& cAgentServerType_Out, unsigned char& cFirstLogin_Out);
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// WORK_LIST 2.1 계정 국적 추가
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unsigned long HandleUserLogin(PktBase* lpPktBase, unsigned long *SessionID_Out, unsigned long *UserID_Out, CHAR_VIEW* CharRecode_Out,
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sGuildData* CharGuildRecode_Out, unsigned char* cAccountNation, time_t* currentTime, int* nPlayTime_Out,
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unsigned short* usAdminLevel_Out, unsigned char* cBillingType_Out, unsigned char* cBillingUser_Out, unsigned char* cLoginType_Out,
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unsigned long* dwTabFlag);
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unsigned long HandleCharSelect(PktBase* lpPktBase, unsigned char *Zone_Out, unsigned short *lpChannelNum_Out);
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unsigned long HandleCharCreate(PktBase* lpPktBase, unsigned long *CharID_Out, unsigned long *SlotNum_Out, CHAR_VIEW* lpCharView_Out);
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unsigned long HandleCharDelete(PktBase* lpPktBase, unsigned long *UserID_Out, unsigned long *SlotNum_Out);
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// WORK_LIST 2.1 계정 국적 추가
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unsigned long HandleSelectAccountNation(PktBase* lpPktBase, unsigned long *UserID_Out, unsigned char *cType, unsigned char *cAccountNation_Out);
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// WORK_LIST 2.3 계정 국적 변경 기능 구현
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unsigned long HandleNationChangeResult(PktBase* lpPktBase, unsigned long *UserID_Out, unsigned long* aryGID_Out, unsigned long* aryFame_Out);
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// 서버통합 캐릭터 정보
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unsigned long HandleUnifiedCharInfo(PktBase* lpPktBase,
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unsigned char& cRestrictedPart1ToPart2Level, unsigned char& cRemainCharTransferCount,
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USER_INFO& userInfo,
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UnifiedStoreInfo** lppUnifiedStoreInfo, unsigned long& dwStoreInfoNum_Out,
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UnifiedCharData** lppUnifiedCharData, unsigned long& dwCharDataNum_Out);
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// 서버통합 캐릭터 선택 Ack - 성공 / 실패 코드값만 받는다.
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unsigned long HandleUnifiedCharSelectAck(PktBase* lpPktBase);
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};
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#endif |