Files
Client/Server/RylServerProject/RylGameLibrary/Network/ClientSocket/Parse/ParseFight.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

36 lines
3.0 KiB
C++

#ifndef _GAMA_CLIENT_PARSE_FIGHT_PACKET_H_
#define _GAMA_CLIENT_PARSE_FIGHT_PACKET_H_
#include <winsock2.h>
#include <windows.h>
#include <Network/Packet/PacketStruct/CharAttackPacket.h>
namespace ParsePacket
{
// ÀüÅõ
unsigned long HandleCharAttack(PktBase* lpPktBase, unsigned long *CharID_Out, AtType* lpAtType_Out, unsigned short *HP_Out, unsigned short *MP_Out, unsigned short* MPHeal_Out, char *Judge_Out, unsigned char *DefenserNum_Out, DefenserNode** lppNode_Out);
unsigned long HandleCharAttacked(PktBase* lpPktBase, unsigned long *AtCharID_Out, unsigned long *MyID_Out, AtType *AtType_Out, POS* lpAtPos_Out, float *AtDir_Out, unsigned short *Judge_Out, unsigned short *MyHP_Out, unsigned short *MyMP_Out, unsigned short* MyMPHeal_Out);
// Àåºñ³»±¸µµ °¨¼Ò
unsigned long HandleCharEquipDurability(PktBase* lpPktBase, unsigned long *dwCharID, unsigned char *cIndex, unsigned char *cValue);
unsigned long HandleCharRespawn(PktBase* lpPktBase, unsigned long *CharID_Out, unsigned short *HP_Out, unsigned short *MP_Out, POS* Pos_Out, __int64 *Exp_Out, unsigned long *dwGold_Out);
unsigned long HandleCharRespawnInfo(PktBase* lpPktBase, unsigned long* CharID_Out, unsigned char* cReAreaNum, unsigned short* wSize, RespawnArea* pRespawnArea);
unsigned long HandleCharRespawnAreaInfo(PktBase* lpPktBase, unsigned long* CharID_Out, unsigned long* dwTownID, unsigned short* wWaitOrder, unsigned char* cHour, unsigned char* cMin, unsigned char* cSec, bool* bCount);
unsigned long HandleCharBattleGroundRespawn(PktBase* lpPktBase, unsigned long *CharID_Out, unsigned short *wTurn_Out, unsigned short *wWaitNum_Out, unsigned short *wLeftTime_Out, unsigned short *wHumanNum_Out, unsigned short *wAkhanNum_Out);
unsigned long HandleCharRespawnWaitQueue(PktBase* lpPktBase, unsigned long *CharID_Out, unsigned short *wWaitNum_Out);
unsigned long HandleCharDuelCmd(PktBase* lpPktBase, unsigned long *SenderID_Out, unsigned long *RecverID_Out, unsigned char *Cmd_Out);
unsigned long HandleCharTeamBattleInfo(PktBase* lpPktBase, unsigned long *CharID_Out, char *ChallengerName_Out, unsigned char *Cmd_Out, unsigned char *MemberNum_Out, unsigned long *MemberID_Out, unsigned char *MemberLevel_Out);
unsigned long HandleCharPeaceMode(PktBase* lpPktBase, unsigned long *dwCharID_Out, unsigned char *cLeftTime_Out, bool *bPeace_Out);
unsigned long HandleCharAward(PktBase* lpPktBase, unsigned long *CharID_Out, unsigned long *Exp_Out);
// ¸í¿¹ÀÇ ¼®»ó °ü·Ã
unsigned long HandleStatueInfo(PktBase* lpPktBase, unsigned char *cIndex, unsigned short *wKID, unsigned char *cState, unsigned short *wNowHP, unsigned long *dwMileage, unsigned short *wHumanNum, unsigned short *wAkhanNum);
unsigned long HandleCameraScript(PktBase* lpPktBase, unsigned long *dwDeleteObject, unsigned long *dwNewObject, POS* NewPos);
// TODO : REMOVE UDP Packets
unsigned long HandleCharAttackInfo(PktBase* lpPktBase, unsigned long *CharID_Out, AtType* lpAtType_Out, unsigned char *DefenserNum_Out, DefenserNode **lppNode_Out);
};
#endif