Files
Client/Server/RylServerProject/RylGameLibrary/Network/ClientSocket/Send/SendSkill.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

21 lines
664 B
C++

#ifndef _GAMA_CLIENT_SEND_SKILL_PACKET_H_
#define _GAMA_CLIENT_SEND_SKILL_PACKET_H_
#include <Item/ItemStructure.h>
namespace ClientNet
{
// forward decl.
class CClientEventHandler;
}
namespace SendPacket
{
bool CharSkillCreate(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In, unsigned short SkillID_In, unsigned char Index_In);
bool CharSkillErase(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In, unsigned short SkillID_In, unsigned char Index_In);
bool CharSummonCmd(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In, unsigned char Cmd_In, unsigned long TargetID_In = 0);
};
#endif