Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
25 lines
1.1 KiB
C++
25 lines
1.1 KiB
C++
#ifndef _PARSE_CHAR_ETC_H_
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#define _PARSE_CHAR_ETC_H_
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// 전방 참조
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struct PktBase;
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class CGameClientDispatch;
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namespace GameClientParsePacket
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{
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bool ParseCharSuicide(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 캐릭터 자살
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bool ParseCharBindPosition(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 캐릭터 바인드 포지션
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bool ParseCharQuickSlotMove(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 캐릭터 퀵 슬롯 이동
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bool ParseCharControlOption(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 캐릭터 옵션 조정
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bool ParseCharAuthorizePanel(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 인증 판넬에 대한 승인
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bool ParseCharFameInfo(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 캐릭터 명성(공헌도) 정보 요청
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bool ParseCharRankingInfo(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 랭킹 정보
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bool ParseCastObjectInfo(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 오브젝트 던지기 패킷 정보
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};
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#endif |