Files
Client/Server/RylServerProject/RylGameLibrary/Network/Dispatch/GameClient/ParseCharQuest.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

17 lines
484 B
C++

#ifndef _PARSE_CHAR_QUEST_H_
#define _PARSE_CHAR_QUEST_H_
// 전방 참조
struct PktBase;
class CGameClientDispatch;
namespace GameClientParsePacket
{
bool ParseCharStartQuest(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 퀘스트 시작
bool ParseCharOperateTrigger(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 트리거 발동
bool ParseCharCancelQuest(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 퀘스트 취소
};
#endif