Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
17 lines
484 B
C++
17 lines
484 B
C++
#ifndef _PARSE_CHAR_QUEST_H_
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#define _PARSE_CHAR_QUEST_H_
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// 전방 참조
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struct PktBase;
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class CGameClientDispatch;
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namespace GameClientParsePacket
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{
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bool ParseCharStartQuest(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 퀘스트 시작
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bool ParseCharOperateTrigger(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 트리거 발동
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bool ParseCharCancelQuest(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 퀘스트 취소
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};
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#endif |