Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
25 lines
677 B
C++
25 lines
677 B
C++
// EffectObject.h: interface for the CEffectObject class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_EFFECTOBJECT_H__89D6C0E9_F6E4_4183_A4B0_03903A691A77__INCLUDED_)
|
|
#define AFX_EFFECTOBJECT_H__89D6C0E9_F6E4_4183_A4B0_03903A691A77__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#include <d3d8.h>
|
|
#include "SceneNode.h"
|
|
|
|
class CEffectObject : public CSceneNode
|
|
{
|
|
public:
|
|
virtual void Render(LPDIRECT3DDEVICE8 pd3dDevice)=0;
|
|
virtual void Load(char *strFilename)=0;
|
|
CEffectObject();
|
|
virtual ~CEffectObject();
|
|
};
|
|
|
|
#endif // !defined(AFX_EFFECTOBJECT_H__89D6C0E9_F6E4_4183_A4B0_03903A691A77__INCLUDED_)
|