Files
Client/GameTools/Zallad3D SceneClass/LightObject.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

28 lines
705 B
C++

// LightObject.h: interface for the CLightObject class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LIGHTOBJECT_H__97B7497C_0ABB_40C7_A225_DB974DB7ECDC__INCLUDED_)
#define AFX_LIGHTOBJECT_H__97B7497C_0ABB_40C7_A225_DB974DB7ECDC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MeshObject.h"
#include <3DMath.h>
#include "BaseDataDefine.h"
class CLightObject
{
public:
float m_fLightRange;
color m_LightColor;
CMeshObject *m_pLightObject;
char m_strLightObjectName[MAX_NAMEBUFFER];
CLightObject();
virtual ~CLightObject();
};
#endif // !defined(AFX_LIGHTOBJECT_H__97B7497C_0ABB_40C7_A225_DB974DB7ECDC__INCLUDED_)