Files
Client/GameTools/Zallad3D SceneClass/SectorWideMap.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

34 lines
796 B
C++

// SectorWideMap.h: interface for the CSectorWideMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORWIDEMAP_H__86AC8D7B_53C6_482C_82AD_A25B3E39F4D0__INCLUDED_)
#define AFX_SECTORWIDEMAP_H__86AC8D7B_53C6_482C_82AD_A25B3E39F4D0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <Texture.h>
class CSectorWideMap
{
public:
CTexture m_WideMapTexture[3];
CTexture m_DetailTexture[3];
int m_nDetail;
char m_strWidemapName[3][256];
char m_strDetailName[3][256];
int m_IndexX,m_IndexY;
void GetWideTexture();
void DelWideTexture();
void ReloadWideTexture();
CSectorWideMap();
virtual ~CSectorWideMap();
};
#endif // !defined(AFX_SECTORWIDEMAP_H__86AC8D7B_53C6_482C_82AD_A25B3E39F4D0__INCLUDED_)