Files
Client/Server/RylServerProject/BaseLibrary/Utility/Compress/MiniLZO/miniLZOWrapper.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

31 lines
930 B
C++

#include "stdafx.h"
#include "minilzo.h"
#include "miniLZOWrapper.h"
#if _MSC_VER >= 1300
#define THREAD_LOCAL_STORAGE __declspec(thread) static
#else
#define THREAD_LOCAL_STORAGE
#endif
bool CMiniLZO::CheckLZOUsable()
{
return LZO_E_OK == lzo_init();
}
bool CMiniLZO::Compress(const char* in, unsigned long in_len,
char* out, unsigned long* lp_out_len)
{
THREAD_LOCAL_STORAGE lzo_voidp wrkmem[LZO1X_1_MEM_COMPRESS];
return (LZO_E_OK == lzo1x_1_compress(reinterpret_cast<const lzo_byte*>(in), in_len,
reinterpret_cast<lzo_byte*>(out), reinterpret_cast<lzo_uintp>(lp_out_len), wrkmem));
}
bool CMiniLZO::Decompress(const char* in, unsigned long in_len,
char* out, unsigned long* buffersize_in_out_len)
{
return (LZO_E_OK == lzo1x_decompress_safe(reinterpret_cast<const lzo_byte*>(in), in_len,
reinterpret_cast<lzo_byte*>(out), reinterpret_cast<lzo_uintp>(buffersize_in_out_len), 0));
}