Files
Client/Server/RylServerProject/RylGameLibrary/Map/FieldMap/virtualarea/VirtualAreaMgr.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

111 lines
2.6 KiB
C++

#ifndef _VIRTUAL_AREA_MANAGER_H_
#define _VIRTUAL_AREA_MANAGER_H_
#pragma once
#include <vector>
#include <map>
#include <Map/FieldMap/VirtualArea/VirtualAreaStructure.h>
class CCell;
class CCharacter;
namespace VirtualArea
{
// 전방 참조
class CBGServerMgr;
class CDuelMgr;
class CDungeonMgr;
class CVirtualArea;
class CVirtualAreaMgr
{
public:
enum Const
{
VIRTUALAREA_PULSE = 20 // 2초에 한번씩 처리
};
static CVirtualAreaMgr& GetInstance();
// Script 파일 로드
bool LoadVirtualAreaProtoType(const char* szFileName = 0);
CVirtualArea* GetVirtualArea(unsigned short wMapIndex);
const VirtualArea::ProtoType* GetVirtualAreaProtoType(unsigned long dwVID);
const VirtualArea::ProtoType* GetVirtualAreaProtoType(char* szMapType);
bool EnterVirtualArea(CCharacter* lpCharacter, unsigned short wMapIndex, unsigned char cMoveType);
bool LeaveVirtualArea(CCharacter* lpCharacter);
void ProcessAllVirtualArea();
void ProcessAllMonster();
void ProcessMonsterRegenHPAndMP();
void ProcessSummonMonsterDead();
void ProcessDeleteItem();
// Cell BroadCasting
bool ProcessAllCellPrepareBroadCast();
bool ProcessAllCellBroadCast(unsigned long dwCurrentPulse);
// --------------------------------------------------------------------------------------------
// BattleGround Server 관련 함수
bool CreateBGServer(); // Battle Ground Server Map 과 Cell 생성
bool SendBGServerMapList(CCharacter* lpCharacter);
bool SendBGServerResultList(CCharacter* lpCharacter);
// --------------------------------------------------------------------------------------------
// Duel 관련 함수
// --------------------------------------------------------------------------------------------
// Dungeon 관련 함수
private:
CVirtualAreaMgr();
~CVirtualAreaMgr();
void DestroyVirtualAreaProtoTypeArray();
// --------------------------------------------------------------------------------------------
// member variable
CBGServerMgr& m_BGServerMgr;
CDuelMgr& m_DuelMgr;
CDungeonMgr& m_DungeonMgr;
VirtualArea::ProtoType* m_VirtualAreaProtoTypeArray;
size_t m_VirtualAreaProtoTypeNum;
const VirtualArea::MapTypeMatching m_MapTypeMatching;
// --------------------------------------------------------------------------------------------
// BattleGround Server 변수
// --------------------------------------------------------------------------------------------
// Duel 변수
// --------------------------------------------------------------------------------------------
// Dungeon 변수
};
}
#endif // _VIRTUAL_AREA_MANAGER_H_