Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
20 lines
872 B
C++
20 lines
872 B
C++
#ifndef _GAMA_CLIENT_PARSE_BATTLEGROUND_SERVER_PACKET_H_
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#define _GAMA_CLIENT_PARSE_BATTLEGROUND_SERVER_PACKET_H_
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#include <DB/DBDefine.h>
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#include <Network/Packet/PacketStruct/BGServerPacket.h>
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// forward decl.
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struct PktBase;
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namespace ParsePacket
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{
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// BATTLEGROUND SERVER
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unsigned long HandleCharBGServerMapList(PktBase* lpPktBase, bool* bAll, unsigned char* cMapInfoNodeNum, BGServerMapInfoNode* lpMapInfo);
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unsigned long HandleCharBGServerResultList(PktBase* lpPktBase, bool* bAll, unsigned char* cResultInfoNodeNum, BGServerResultInfoNode* lpResultInfo);
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unsigned long HandleCharBGServerMoveZone(PktBase* lpPktBase, unsigned char* cZone, unsigned char* cMoveType);
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unsigned long HandleCharBGServerMileageChange(PktBase* lpPktBase, unsigned long* dwCID, unsigned char* cGroup, unsigned char* cCmd, unsigned long* dwGold, unsigned long* dwMileage);
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};
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#endif |