Files
Client/Server/RylServerProject/RylGameLibrary/Network/Dispatch/GameClient/SendCharAdmin.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

21 lines
508 B
C++

#ifndef _SEND_CHAR_ADMIN_H_
#define _SEND_CHAR_ADMIN_H_
#include <DB/DBdefine.h>
#include <Item/ItemStructure.h>
// Àü¹æ ÂüÁ¶
struct PktBase;
class CSendStream;
namespace GameClientSendPacket
{
bool SendCharAdminCmdToDBAgent(CSendStream& AgentSendStream, PktBase* lpPktBase);
bool SendCharNameChange(CSendStream& SendStream, unsigned long dwUID, unsigned long dwCID,
const char* szChangeName, unsigned char cNameChangeCount, Item::ItemPos* lpItem_In, unsigned short usError);
};
#endif