Files
Client/Server/RylServerProject/RylServerLibrary/Network/ClientNetwork/NullSession.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

36 lines
1021 B
C++

#ifndef _GAMA_CLIENT_NULL_SESSION_H_
#define _GAMA_CLIENT_NULL_SESSION_H_
#include "Session.h"
#include "NullHandler.h"
#include <cstdio>
namespace ClientNet
{
class NullSession : public CSession
{
public:
NullSession(CSessionMgr& SessionMgr)
: CSession(SessionMgr, &NullHandler::GetInstance())
{
}
virtual ~NullSession() { m_lpEventHandler = NULL; }
virtual CNetworkMsgBlock* GetNetworkMsgBlock(unsigned long dwSize, INET_Addr& addr, unsigned char cCmd)
{
fprintf(stderr, "SessionName:%s\tCmd:0x%02x\tReqSize:%6u\tNullSession cannot create message block!.\n",
GetSessionName(), cCmd, dwSize);
return NULL;
}
virtual int Open(INET_Addr& addr) { return 0; }
virtual int Open(INET_Addr& addr, SOCKET hSocket) { return 0; } // Passive Socket
virtual int Recv() { return 0; }
virtual int Send(unsigned long dwMaxSendCount) { return 0; }
};
}
#endif