Files
Client/Server/RylServerProject/RylServerLibrary/Network/ClientNetwork/TCPSession.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

28 lines
547 B
C++

#ifndef _GAMA_CLIENT_TCP_SESSION_H_
#include "Session.h"
namespace ClientNet
{
class CTCPSession : public CSession
{
public:
CTCPSession(DWORD dwSessionID, CEventHandler* lpEventHandler);
virtual ~CTCPSession();
virtual int Open(INET_Addr& addr); // Active Socket
virtual int Open(INET_Addr& addr, SOCKET hSocket); // Passive Socket
virtual int Recv();
virtual int Send(unsigned long dwMaxSendCount);
protected:
BOOL m_bClosing;
};
}
#endif