Files
Client/GameTools/EffectEditor/X3DEffectEditCylinder.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

30 lines
946 B
C++

// X3DEffectEditCylinder.h: interface for the CX3DEffectEditCylinder class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_X3DEFFECTEDITCYLINDER_H__DC5A2311_8922_4F75_9C00_FBA601D5367F__INCLUDED_)
#define AFX_X3DEFFECTEDITCYLINDER_H__DC5A2311_8922_4F75_9C00_FBA601D5367F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "X3DEffectCylinder.h"
#include "X3DEditObject.h"
class CX3DEffectEditCylinder :
public CX3DEffectCylinder,
public CX3DEditObject
{
public:
BOOL ArrangementTexture(const char *strPathName);
CX3DEffectEditCylinder();
~CX3DEffectEditCylinder();
void SetPlay(BOOL bPlay) { };
void RenderNoTexture(unsigned long dwFrame); // ¿¡µðÅÍ ¿ë
unsigned long GetPick(vector3 &vecStart, vector3 &vecEnd, float &fLength); // ¿¡µðÅÍ ¿ë
};
#endif // !defined(AFX_X3DEFFECTEDITCYLINDER_H__DC5A2311_8922_4F75_9C00_FBA601D5367F__INCLUDED_)