Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
// DlgOutfitSlot.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "worldcreator.h"
|
|
#include "DlgOutfitSlot.h"
|
|
|
|
#ifdef _DEBUG
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDlgOutfitSlot dialog
|
|
|
|
|
|
CDlgOutfitSlot::CDlgOutfitSlot(CWnd* pParent /*=NULL*/)
|
|
: CDialog(CDlgOutfitSlot::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(CDlgOutfitSlot)
|
|
m_nLayerCount = -1;
|
|
m_strOutfitSlotName = _T("");
|
|
//}}AFX_DATA_INIT
|
|
}
|
|
|
|
|
|
void CDlgOutfitSlot::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(CDlgOutfitSlot)
|
|
DDX_CBIndex(pDX, IDC_COMBO_OUTFISTSLOTLAYERCOUNT, m_nLayerCount);
|
|
DDX_Text(pDX, IDC_EDIT_OUTFITSLOTNAME, m_strOutfitSlotName);
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CDlgOutfitSlot, CDialog)
|
|
//{{AFX_MSG_MAP(CDlgOutfitSlot)
|
|
// NOTE: the ClassWizard will add message map macros here
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDlgOutfitSlot message handlers
|
|
|
|
void CDlgOutfitSlot::SetupDialog( const char* szOutfitSlotName, int nLayerCount )
|
|
{
|
|
if( NULL == szOutfitSlotName )
|
|
{
|
|
m_strOutfitSlotName = "";
|
|
}
|
|
else
|
|
{
|
|
m_strOutfitSlotName = szOutfitSlotName;
|
|
}
|
|
|
|
m_nLayerCount = nLayerCount-1;
|
|
}
|
|
|
|
void CDlgOutfitSlot::SetupDialog( Z3DTOK tokOutfitSlotName, int nLayerCount )
|
|
{
|
|
SetupDialog( g_TokSlotName.GetString(tokOutfitSlotName), nLayerCount );
|
|
}
|